Dead week is over and finals are about to start. Between the two, I’ve found some time to work more on The Singularity and a few other silly things (Friday’s sketch, for example). Mainly I’ve been trimming, fine tuning the kismet (interaction is now on touch rather than ‘Use’), and blocking.
I’m not sure how I feel about the tiles in this second shot. The idea is for them to chime when you walk on them, adding a little amusement unrelated to the main interaction, and also directing the player in some areas. They might just be confusing, though, and in this specific location, they distract from the cube pickup.
Despite the progress, I still feel like there’s a long way to go and a lot of design problems to overcome. Hopefully I’ll have more to show soon.
One thought on “Building The Singularity (part 3)”
Looks awesome McLogenog.
This is really a piece of art.