Textures and Lighting

Remember a few posts back when I showed two shelled layouts and said they would be best left at that stage? Well, right now I’m working on the textures and lighting for the DM map. (Thank / blame Jos.)

A little darker and it might feel like a Thief 3 level.

The palette I’m sticking with.

At least while I build these levels for UT3’s small community I have other projects in development too.

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