The Singularity reached something of a landmark this week. I’ve recorded myself as a placeholder for the narration, and I’ve addressed the issues discovered in the playtest. With that momentarily aside, I’ve been exploring other ideas.
Foremost among those ideas is Reset, which I began two days ago as an exploration in eastern european level design and atmosphere. The result so far is pictured above. It’s diverged from that inspiration, taking on the gameplay of system-exploration puzzles, but I think there’s still some similarity in the tone, particularly in motion.
All the remaining work is some audio, maybe more visuals (pillar trims?), a basic UI, and then packaging it. I’m hoping to finish—or at least reach content completion—in time to participate in 7dfps. That’s the plan, anyway.